“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.
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Add two more orc warriors, for a total of ten. Translating it from one setting to another does not appear at all difficult, although it is putatively a Forgotten Realms adventure.
Sons of Gruumsh – an ongoing review – MAJOR SPOILERS! – Page 2
Crossing Thar Several encounters in this section require adjustment for an 8th-level party. The DM is referred to the random encounter spns for part 2 for encounters on the way back. Tuesday, 18th October, Originally Gruumwh by Olgar Shiverstone. So download this web enhancement and let your higher-level player characters undertake the quest to defeat a dangerously organized orc horde! Posting Quick Reply – Please Wait. I returned to my true love, Greyhawk, some time ago.
The Pomarj is nice this time of year Originally Posted by JoeGKushner.
Sons of Gruumsh
Secrets of Sarlona, Part 1. Wednesday, 2nd November, Saturday, 4th August, Curse your excellent review, Merric and curse that sexy Lockwood cover! Posted By Morrus Friday, 28th December, Results 11 to 20 of Incredibly, there’s a page xx reference here.
Flight or Fight The final 1. Eric Cagle cut his teeth at Wizards of the Coast, Inc. Some large, scaly creature is rooting around near it. At least, in a 32 page adventure, there’s not far to search.
I’m not John Cooper, so I have no idea if the stats are right. Dragons of Faerun, Part 3. There are no set encounters for the crossing of Thar. Page 2 of 2 First 1 2 Jump to page: OTOH, they should be rested, and have a couple of gruumzh rewards that will help.
The primary pieces of Realmsian lore can be found in Melvaunt, which effectively uses the scheming of the nobles to add colour and challenges, without overwhelming the DM with too much detail. Add one extra orc sergeant, for a total of two. These are in the old format, although languages are given for each character. I have Heroes of Battle and plan on implementing aspects of that book into the war, but this is the perfect adventure to get the ball rolling!
I have just started this new campaign and I am still developing the regions of the world, but I do have a Mordor-esque wasteland where o citadel will be found. I’d have liked just one or two more areas of “weird and wonderful” in the citadel, and I’m concerned about how difficult that stage of the adventure might be.
Add one additional dire boar, for a total of two.
I’m planning on sending my second gaming group through this when they manage to scrimp together enough xp. They are actively deciding based on size, what stat blocks to use per product.
You crushed my resolve — I picked up my copy today and, like yourself, this was the first FR product I’d purchased in a long time.
If you have a hack’n’slash party, then 6th or 7th level PCs may find the orc citadel quite amusing. Great job, I will be checking back to see what else you have to say about it.
Replace the final sentence of the flavor text with the following. Did the PCs leave the orc priest alive? It is assumed here that the adventurers can move faster than the orcs.
The adventure ends with possible developments from the adventure.