Thieves’ Guild is a role-playing game published by Gamelords in Contents. 1 Description; 2 Publication history; 3 Reception; 4 Supplement; 5 References. Gamelords (The Companions produced the tavern furnishings) .. Thieves’ Guild ™ is part of Gamelords’ complete Fantasy System™, role-playing for the. Well, I had Thieves Guild 1 and we played it a bit. It’s a decent itteration of D&D. More stats, more theif skills. Lots of good thief adventures.
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The simple folk of the land began to fear a coming of strife amongst the priests that would reach out to encompass them, and they dreaded the coming of a religious war. In addition to basic game mechanics, system rules cover every aspect guiild thieving activity, including: In the Guild Space Setting, your characters may explore a new galaxy filled with dangers, wonders, and heroic adventure.
For example, gamelordw NM ” means shrink wrapped in near-mint condition.
Tadashi Ehara owns the rights to the Gamelords lines, and has several Thieves Guild titles available http: Yo-ho-ho and a bottle of rum!
The fates of the priests to this day remain unknown, for the few brave men that have approached the Abbey return with tales of haunting and dread evil. Ample space is provided for the GM to incorporate features, politics, and personalities from his own campaign into the fabric of the city. Anonymous June 30, at 2: In most cases, boxed games and box sets do not come with dice.
Thats was a game that deserved a better fate than it had and I would very much have liked to see The Fantasy System they had planned come to fruition. In just a short time, he’s welded an excellent fighting force out of the scattered orc-tribes of the Peace Mountains.
There are critical hits and fumbles resolved with a relatively simple chart, and thieves are given additional combat maneouvres backstabbing, coshing KOspoison use and striking from concealment. Even fellow pirate vessels, to sail with at sea or to sail on!!
Views Read Edit View history. Plus expanded rules for bows and other ranged gamelirds, and a new series of encounters to delight the hearts of would-be highwaymen!!!
Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. In just a short time, he’s welded an excellent fighting force out of the scattered orc-tribes of the peace Mountains. Additionally, armour absorbs a small amount of damage Find out, in Escape from the Ashwood Mines, this issue’s feature scenario. Over fifty well-detailed NPCs, a timetable of events, and a number of interesting subplots provide the GM with a wide assortment of interesting encounters and diversions for the playes’ characters, as well as a detailed look at pickpocketing, lockpicking, and the effects of drunkeness.
In these pages, GMs will find complete details on over distinctive shops, 60 random encounters, and NCPs from all walks of life – from the noble Young Stallions, and the dissident dwarven artisans bidding for political influence, to the lowly commoners who toil in the city’s factories – and including lawyers and judges, priests and princelings, and courtesans and constables.
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Thieves’ Guild (role-playing game)
It’s all inside — plus additional rules on pickpocketing and lockpicking, a brief treatise on drunkenness, over 20 maps, and gorgeous fantasy artwork!! It can be used independently or in conjunction with other Gamelords campaign packs, particularly City of the Sacred Flame, which describes the stronghold of dhar Ankhes’ traditional nemesis, the barbarian tribesmen tgieves Zal’ Akhen.
Thieves’ Guild is a role-playing game published by Gamelords in Complete and very useable. Like new with only the slightest wear, many times indistinguishable from a Mint item. It’s got both words so we figured it would sell well with that title.
Thieves’ Guild 2nd Edition.
Beyond the Black Gate: Thieves’ Guild, by Gamelords
The scenarios and rules are presented in the Thieves’ Guild standard format, but can be readily adapted to any fantasy role-playing system. I played a lo of Thieves Guild back in the day. Like its predecessors, Thieves’ Guild 10 is a great mix of rip-roaring action and careful planning, and a true test of any adventurer’s skill!
Over 25 complete scenarios are outlined in the Free City, guaranteed to provide your players with dozens of hours of challenging adventure, as they try to find the missing heir of a reknowned hobbit adventurer, match wits with the con artists at the open air bazaar, Trade Island, or gamlords to uncover the papers that reveal the High Judge’s incriminating secret!!!
Melan June 30, at Thieves’ Guild Collection 3 –