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GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS WWII, Pyramid, and the names of. GURPS WWII (World War 2) [Gene Seabolt] on *FREE* shipping on qualifying offers. Within these pages you’ll find a complete game, including. Your Finest Hour. Join the Greatest Generation as GURPS explores the defining event of the 20th century – World War II. GURPS WWII provides an overview of.

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This is the mobility component. From Free French on the front lines to the fabled Resistance, there are plenty of great roleplaying opportunities, even in the shadow of Nazi occupation. So, keep your chin up and get your lads in the thick of it – sharpish! This would wd2 be for the MG gunner; anyone else in the crew has their TS figured as above.

Also included are a cross-section of British weapons and equipment – from the very good to the very bad, from sidearms to the battleship King George V – and a host of campaign and adventure ideas for GMs. From the Berlin councils that launched Germany’s armies, to the snow-swept Russian plains where they bled dry.

With the attention to detail and historical accuracy that GURPS is known for, Dogfaces gives you all the information you need for roleplaying this vital part of mankind’s greatest conflict. Motor Pool also gathers in one place all the refinements to the vehicle design system that have evolved since gurls original corebook came out, as well as a new system to describe any WWII-era conveyance in a few simple steps.

Warehouse 23 – GURPS WWII Core Rulebook

The main problem was that all the TS values were subjective. Grim Legions, a sourcebook on the Italian armed forces.

Experience the fear and heroism of Dunkirk, the sweltering seesaw of Africa, and the final triumphs of the Anglo-American campaigns as a battered British Empire pulls victory from the jaws of darkest defeat! Now your characters can fight the occult Nazi menace as well. Motor Pool has a huge variety of historically accurate vehicles from mankind’s greatest conflict.


Find the average damage of the main gun; if the gun has both an armor-piercing and high-explosive component, only use the AP portion of the damage. Light bomber crew point. This list is by no means exhaustive. With these rules, you can launch any sort of qw2 using the war as the backdrop – from grittily realistic shootouts in the shattered streets of Stalingrad to costumed supers rampaging through panzer divisions in defense of country and flag – or anything else you can imagine!

The track HP have a different divisor because they are listed as HP per track for two tracks, while skirt HP if for all skirts combined. Iron Cross will let Www2 players know their foe.

Otherwise, stall speed is 0. I probably would not make a distinction between towed and SP artillery for mass combat — that’s more of a strategic distinction than tactical one. New rules are kept to a minimum, while the actual history presentation is sprinkled with references to game play.

Also, I’m simply treating “tracks” as “skirts. Whether you’re campaigning by land, by sea, or by air, Motor Pool dramatically expands your options! The French forces made their stand at the Maginot Line, confident that the Germans could not attack through the Ardenne Forest. The material is not official and is not endorsed by Steve Jackson Games. All the King’s Men has the same level of background and color found in Iron Cross for German combatants and Dogfaces for American troops.

Lift fans must be mounted in the body, thrust fans in the body or pods. Since that’s probably for a mm piece, it might be reasonable to assign a TS to artillery equal to it’s bore. Rally under the banner of Il Duce and explore the quixotic Italian war today!

GURPS WWII Core Rulebook

Weapons, vehicles, troop organizations. A hovercraft may accelerate in reverse ws2 sideways at half hAccel. Whether it’s storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific island by island, the infantry, armor, and artillerymen of the U. Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices of wd2 on both sides of the wars.


The result is the TS of the vehicle. I would have liked these to have been equal components, but as things turned out, the first two are generally weighted a bit more heavily in the formula. If the main gun is not in a fully rotating mount eg, a Hetzer or StuG yurps, divide that result by two.

Soldiers in all of wd2 places relied upon the machines of war: Add the firepower, armor and mobility components, then divide by two. Sell us your stuff? As for artillery, it’s given a flat TS of under mass combat rules. Since then, I think I may have come up with a reasonably objective system that allows one hurps derive the TS value of a ground vehicle by formula.

Nothing ever panned out and the character was never run. All the Kings Men “Winston Churchill promised the British forces would “never give up, never surrender. The weight calculation is a quick and dirty average I figured new weights exactly when fiddling around. Random Notes An anti-tank team would probably ew2 be handled as artillery that can only neutralize an armor advantage although some infantry AT weapons did have an HE capability. All the King’s Men! If used as a lift fan, it provides 20 lbs of lift per kW.

I’m not sure about what modifiers to make for soldiers with SMGs or assault rifles. Performance statistics are prefaced with a “h” rather than “a”. If the main gun is not located in the turret, or the main gun is a MG, use the front body DR, divided by ten. Top area should probably be reduced because of lift fan placement, but I’m not sure how much at a guess, halved.

I have not tested it for SP artillery, and it probably doesn’t work for them. Here is how each component breaks down: Japanese WW2 Small Arms. These additions include scores of new weapons to be fitted on your war machines – some historical and some products of the imagination.