Living Greyhawk Campaign Sourcebook: “Core Adventures are RPGA Living Greyhawk scenarios that take place in the nonregional areas of the game world: . Generally, Living Greyhawk modules were password-protected. These are not. If you also want the Adventure Record files, e-mail me and I’ll. Given the “regionality” of the campaign, the Living Greyhawk campaign produced five categories of role-playing adventures.

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Iuz’s Border States Adventure Updates.

Living Greyhawk – Wikipedia

This site uses cookies. Seven Adventures on Seven Worlds Others have made the Menowood their new home. Some commercially produced adventures published by Wizards of the Coast such as Red Hand of Doom [11] were selected by the Circle and adapted for play in Living Greyhawk.

Start of campaign until Feb I have seen a few of them and not been impressed. If you have played these in greyhaawk past, and want to do so again, you’ll have the pleasure of re-living the first-time thrills. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors — doors without latch, lock or handle–the Unopenable Doors.

In Octoberlifing the division of Perrenland responsibilities, Hawaii was moved back to Ratik shared it with the other places listed.


You are commenting using your WordPress. The little fishing town of Saltmarsh is threatened!

Greyhawk Modules Online – Naerie Endures

Haven of the Sun. Who or what is behind the doom that has overtaken the village? Now something evil is stirring in the lands around Greyhawk. Unfortunately, someone sent some uninvited guests and it will be up to you and the Nasranite Watch to clear up the situation.

Now the forts lie empty and forlorn in the hills — right up until some stalwart fools with a deathwish come traipsing through their halls. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims.

The Millstream runs red with the blood of the abducted children of Greyhawk’s lower class, triggering memories of a crisis thought averted long ago.

are old Living Greyhawk modules avaiable anywhere?

After the end of the campaign was announced in Augustthe rules concerning TUs were relaxed. Now, yet more fuel is thrown into the flames that threaten greyhawwk tear Naerie City apart. To Serve the Greater Good.

Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it! No one seems to know the cause of the decay–why are there no clues? The battle against the slavers continues!

Sorry, your blog cannot share posts by email. That evening came an urgent summons from the reclusive sorceror Pelltar, whose coucil continued late into the night. The Bonewood and Chathold. General News and Rumor Control. But even these twisted necromancers have no inkling of the true evil that swells and crackles beneath their feet.


Would they even be worth a hunt? With the outbreak of hostilies in northern Ahlissa, Prince Barzhaan is keen to secure the borders of Naerie and the best opportunity comes after negotiations with the Kingdom of the Iron Hills.

Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure.

In hatred and spite against the one who betrayed him, he schemes Hawaii Feb —October Due to the workload, some metaregions also added a metaregional coordinator volunteer to assist with metaregional storylines and adventures.

Wednesday, 30th September, Wild rumors hinted that the body was left in a condition that made magical restoration impossible. Most Introductory scenarios did not allow any treasure or experience to be formalized into a Living Greyhawk character participant.

Endless Quest Books Systemless Gamebooks. Robert Kuntz who contributed substantial ideas for the various encounters herein. October until end of campaign: